runInitScript: Difference between revisions

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{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}


{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|eff= local |Multiplayer Effects=
|eff= local


|gr1= System |GROUP1=
|gr1= System


| Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed. |DESCRIPTION=
| Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed.


| '''runInitScript''' |SYNTAX=
| '''runInitScript'''




|x1=<code>[[runInitScript]];</code>|EXAMPLE1=
|x1=<code>[[runInitScript]];</code>


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


| [[Event Scripts]] |SEEALSO=
| [[Event Scripts]]


}}
}}

Revision as of 12:03, 18 January 2021


Hover & click on the images for description

Description

Description:
Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
Groups:
System

Syntax

Syntax:
runInitScript
Return Value:
Nothing

Examples

Example 1:
runInitScript;

Additional Information

See also:
Event Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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