saveGame: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 33: Line 33:
|x1= <code>[[saveGame]];</code>
|x1= <code>[[saveGame]];</code>


|seealso= [[isSaving]] [[enableSaving]] [[loadGame]], [[savingEnabled]]
|seealso= [[isSaving]] [[enableSaving]] [[loadGame]] [[savingEnabled]]
}}
}}

Revision as of 18:41, 20 January 2022

Hover & click on the images for description

Description

Description:
Autosaves the game (used for Retry). The saving is not started immediately, the request for autosave is made instead. To check the status of the request, use isSaving. The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.
Arma 3
Since Arma 3 v1.88 a scripted event handler "OnSaveGame" is available.
Groups:
Mission Information

Syntax

Syntax:
saveGame
Return Value:
Nothing

Examples

Example 1:
saveGame;

Additional Information

See also:
isSaving enableSaving loadGame savingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note