saveGame: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Autosave game (used for Retry). |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''saveGame''' |= Syntax
|game4= arma2
|version4= 1.00


| [[Nothing]] |= Return value
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| |= See also
|game6= tkoh
|version6= 1.00


}}
|game7= arma3
|version7= 0.50
 
|gr1= Mission Information
 
|descr= Autosaves the game (used for Retry). The saving is not started immediately, the request for autosave is made instead. To check the status of the request, use [[isSaving]]. The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.
{{Feature|arma3|Since {{GVI|arma3|1.88}} a {{hl|[[Arma 3: Scripted Event Handlers#Events | "OnSaveGame"]]}} [[BIS_fnc_addScriptedEventHandler | scripted event handler]] is available.}}
 
|s1= [[saveGame]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>saveGame;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[isSaving]] [[enableSaving]] [[loadGame]] [[savingEnabled]]
[[Category:Scripting Commands|SAVEGAME]]
}}
[[Category:Scripting Commands OFP 1.96|SAVEGAME]]
[[Category:Scripting Commands OFP 1.46|SAVEGAME]]
[[Category:Scripting Commands ArmA|SAVEGAME]]

Latest revision as of 16:30, 10 May 2022

Hover & click on the images for description

Description

Description:
Autosaves the game (used for Retry). The saving is not started immediately, the request for autosave is made instead. To check the status of the request, use isSaving. The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.
Groups:
Mission Information

Syntax

Syntax:
saveGame
Return Value:
Nothing

Examples

Example 1:
saveGame;

Additional Information

See also:
isSaving enableSaving loadGame savingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note