saveGame: Difference between revisions

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m (Text replacement - " |game1= ofp |version1= 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 " to " |game1= ofp |version1= 1.00 |game...)
m (Text replacement - "[[Arma_3:_Event_Handlers/ScriptedEventHandlers" to "[[Arma 3: Scripted Event Handlers")
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|descr= Autosaves the game (used for Retry). The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.
|descr= Autosaves the game (used for Retry). The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.
{{Feature | arma3 | Since Arma 3 v1.88 a [[BIS_fnc_addScriptedEventHandler | scripted event handler]] [[Arma_3:_Event_Handlers/ScriptedEventHandlers#Events | <tt>"OnSaveGame"</tt>]] is available.}}
{{Feature | arma3 | Since Arma 3 v1.88 a [[BIS_fnc_addScriptedEventHandler | scripted event handler]] [[Arma 3: Scripted Event Handlers#Events | <tt>"OnSaveGame"</tt>]] is available.}}


|s1= '''saveGame'''
|s1= '''saveGame'''

Revision as of 20:35, 24 April 2021

Hover & click on the images for description

Description

Description:
Autosaves the game (used for Retry). The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.
Arma 3
Since Arma 3 v1.88 a scripted event handler "OnSaveGame" is available.
Groups:
Mission Information

Syntax

Syntax:
saveGame
Return Value:
Nothing

Examples

Example 1:
saveGame;

Additional Information

See also:
enableSavingloadGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note