screenToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
Line 23: Line 23:
|r1= [[Array]] - [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0]
|r1= [[Array]] - [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0]


|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code>
|x1= <sqf>_wPos = screenToWorld [0.5, 0.5];</sqf>


|seealso= [[SafeZone]] [[worldToScreen]]
|seealso= [[SafeZone]] [[worldToScreen]]
}}
}}

Revision as of 19:39, 18 April 2022

Hover & click on the images for description

Description

Description:
Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
Groups:
Positions

Syntax

Syntax:
screenToWorld screen
Parameters:
screen: Array - Screen position [x,y] (see SafeZone for more info)
Return Value:
Array - PositionAGL, world position on surface [x,y,0]

Examples

Example 1:
_wPos = screenToWorld [0.5, 0.5];

Additional Information

See also:
SafeZone worldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note