selectMin: Difference between revisions

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|Returns the array element with [[min]]imum numerical value. Engine solution to [[BIS_fnc_lowestNum]] and [[BIS_fnc_findExtreme]]. Any [[Boolean]]s will be converted to [[Number]]s: [[true]] <nowiki>=</nowiki>> 1, [[false]] <nowiki>=</nowiki>> 0. Other non [[Number]] elements are also permitted, but their value will be treated as 0.|= Description
|Returns the array element with [[min]]imum numerical value. Engine solution to [[BIS_fnc_lowestNum]] and [[BIS_fnc_findExtreme]]. Therefore it is expected that supplied array consists of [[Number]]s only. However, [[Boolean]]s are also supported and will be converted to [[Number]]s: [[true]] <nowiki>=</nowiki>> 1, [[false]] <nowiki>=</nowiki>> 0. Other non [[Number]] elements will be converted to 0 but '''Bad conversion: scalar''' message will be logged into .[[rpt]].|= Description
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<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 1, 2016 - 22:59 (UTC)</dd>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dd class="note">
Game will print "Bad conversion: scalar" error in RPT log if anything other than numbers was in the array.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 04:16, 14 March 2017

Hover & click on the images for description

Description

Description:
Returns the array element with minimum numerical value. Engine solution to BIS_fnc_lowestNum and BIS_fnc_findExtreme. Therefore it is expected that supplied array consists of Numbers only. However, Booleans are also supported and will be converted to Numbers: true => 1, false => 0. Other non Number elements will be converted to 0 but Bad conversion: scalar message will be logged into .rpt.
Groups:
Uncategorised

Syntax

Syntax:
selectMin array
Parameters:
array: Array - array of anything
Return Value:
Anything - element with minimum numerical value

Examples

Example 1:
_min = selectMin [1,2,3,4,5]; //1
Example 2:
// Same as, for example: _min = _a min _b min _c min _d; // Only faster: _min = selectMin [_a,_b,_c,_d];

Additional Information

See also:
selectMaxminmaxselectRandomselect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note