set3DENAttribute: Difference between revisions

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m (Added link to available attributes to description)
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
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| entity '''set3DENAttribute''' <nowiki>[</nowiki>class, value] |SYNTAX=
| entity '''set3DENAttribute''' [<nowiki/>class, value] |SYNTAX=
|p1= entity: [[Eden Entity]] or [[Eden ID]] |PARAMETER1=
|p1= entity: [[Eden Entity]] or [[Eden ID]] |PARAMETER1=
|p2= class: [[String]] - attribute name |PARAMETER2=
|p2= class: [[String]] - attribute name |PARAMETER2=
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| [[Bool]] - [[true]] if the value was set |RETURNVALUE=  
| [[Bool]] - [[true]] if the value was set |RETURNVALUE=  


|x1= <code>[[player]] [[set3DENAttribute]] <nowiki>[</nowiki>"allowDamage",[[false]] ];</code>
|x1= <code>[[player]] [[set3DENAttribute]] [<nowiki/>"allowDamage",[[false]] ];</code>
Mark player as invincible|EXAMPLE1=  
Mark player as invincible|EXAMPLE1=  
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Revision as of 14:08, 19 March 2020

Hover & click on the images for description

Description

Description:
Set one of entity attributes. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
entity set3DENAttribute [class, value]
Parameters:
entity: Eden Entity or Eden ID
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
player set3DENAttribute ["allowDamage",false ]; Mark player as invincible

Additional Information

See also:
set3DENAttributes get3DENAttribute

Notes

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Notes


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