set3DENAttributes: Difference between revisions

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|r1= [[Boolean]] - [[true]] if the value was set
|r1= [[Boolean]] - [[true]] if the value was set


|x1= <code>// Set all selected objects as playable
|x1= <sqf>
set3DENAttributes <nowiki>[[</nowiki>get3DENSelected "Object","ControlMP",true]];</code>
// Set all selected objects as playable
set3DENAttributes [[get3DENSelected "Object", "ControlMP", true]];
</sqf>


|seealso= [[get3DENAttribute]] [[clear3DENAttribute]]
|seealso= [[get3DENAttribute]] [[clear3DENAttribute]]
}}
}}

Latest revision as of 16:15, 13 May 2022

Hover & click on the images for description

Description

Description:
Set entity attributes. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace and cannot be accessed in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
set3DENAttributes [[entities1, class1, value1], [entities2, class2, value2], ...]
Parameters:
entitiesN: Array of Eden Entity or Eden ID
classN: String - attribute name
valueN: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
// Set all selected objects as playable set3DENAttributes [[get3DENSelected "Object", "ControlMP", true]];

Additional Information

See also:
get3DENAttribute clear3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note