setAccTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">")
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
Line 47: Line 47:


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
Line 55: Line 54:




<!-- Note Section END -->
</dl>
</dl>

Revision as of 01:43, 6 April 2021

Hover & click on the images for description

Description

Description:
Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
Multiplayer:
Command is disabled in multiplayer.
Groups:
Time

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number - Factor. Value is clamped to 1/128 - 4
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1;

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplieruseAudioTimeForMoves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.