Difference between revisions of "setAccTime"

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(see also)
(Added accTime clamping info.)
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| Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. |= Description
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| Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4]. |= Description
 
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Revision as of 15:50, 5 August 2014

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4].

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplier
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.

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