setAmmoOnPylon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (See also)
Line 26: Line 26:
____________________________________________________________________________________________
____________________________________________________________________________________________


|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]] |SEEALSO=
|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[setMagazineTurretAmmo]] |SEEALSO=


}}
}}

Revision as of 11:42, 26 March 2020

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.93.145594)
Groups:
Uncategorised

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon, ammocount]
Parameters:
vehicle: Object
[pylon, ammocount]: Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
ammocount: Number - ammo count
Return Value:
Nothing

Examples

Example 1:
vehicle player setAmmoOnPylon [1, 12];
Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on August 18, 2017 - 14:20 (UTC)
Commy2
The pylon indices start at 1 and not at 0.