setAmmoOnPylon: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Vehicle Loadouts |GROUP1=
|gr1= Vehicle Loadouts |GROUP1=
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|Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.93.145594) |DESCRIPTION=
|Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.93.145594) |DESCRIPTION=
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| vehicle '''setAmmoOnPylon''' [pylon, ammocount] |SYNTAX=
| vehicle '''setAmmoOnPylon''' [pylon, ammocount] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=


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|x1= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] [1, 12];</code>|EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] [1, 12];</code>|EXAMPLE1=
|x2= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] ["pylon1", 12];</code>|EXAMPLE2=
|x2= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] ["pylon1", 12];</code>|EXAMPLE2=
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|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[setMagazineTurretAmmo]] |SEEALSO=
|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[setMagazineTurretAmmo]] |SEEALSO=

Revision as of 03:57, 17 January 2021

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.93.145594)
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon, ammocount]
Parameters:
vehicle: Object
[pylon, ammocount]: Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
ammocount: Number - ammo count
Return Value:
Nothing

Examples

Example 1:
vehicle player setAmmoOnPylon [1, 12];
Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on August 18, 2017 - 14:20 (UTC)
Commy2
The pylon indices start at 1 and not at 0.