Difference between revisions of "setFlagTexture"

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(Added flag texture paths from A2:OA)
m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "")
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{{Command|= Comments
| ofp |= Game name
| ofp
|1.00|= Game version
|eff= global|= Effects in MP
|arg= local
|arg= local|= Effects in MP
|eff= global
| Set flag texture.
| Sets flag texture.
If texture is "", flag is not drawn. |= Description
| flag '''setFlagTexture''' texture |= Syntax
If texture is "", flag is not drawn.<br>
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
|p1= flag: [[Object]] |= Parameter 1
{{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
|p2= texture: [[String]] |= Parameter 2
| flag [[setFlagTexture]] texture
| [[Nothing]] |= Return value
|p1= flag: [[Object]]
|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
| |= See also
|p2= texture: [[String]]
| [[Nothing]]
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code>
<h3 style="display:none">Notes</h3>
|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
|x4= <code>customFlag [[setFlagTexture]] "myMissionFlag.paa";</code>
To use a flag texture from there use:
USA flag:
|x5= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code>
flag1 setflagtexture "\flags\usa.jpg"
|x6= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag [[setFlagSide]] [[east]];</code>
USSR flag:
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
flag1 setflagtexture "\flags\ussr.jpg"
|gr1= Flags
Resistance flag:
flag1 setflagtexture "\flags\fia.jpg"
<dt class="note">'''[[User:Slon|Slon]]'''</dt><dd class="note">''Texture of flags for AA2:''
<dd class="notedate">Posted on July 12, 2010 - 13:05</dd>
<dt class="note">'''[[User:Killswitch|Killswitch]]'''</dt><dd class="note"> The flag textures available in Operation Arrowhead are:
Single-colour flags for east/west/resistance/civilian:
Country flags:
Flags for various organisations and groups
Flags for the rescue organisations
<!-- Note Section END -->
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
This command works fine in multiplayer for Arma.
You can even use your custom texture as long as it is in *.jpg format
and has dimensions of 200px*200px
<!-- Note Section END -->
[[Category:Scripting Commands|SETFLAGTEXTURE]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 00:21, 25 March 2021

Hover & click on the images for description


Description needed


Syntax needed
flag: Object
texture: String
Return Value:
Return value needed


Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
See also needed


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Only post proven facts here! Add Note