Difference between revisions of "setFlagTexture"

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
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Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
 
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px).
  
{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
+
{{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}}
  
 
| flag [[setFlagTexture]] texture
 
| flag [[setFlagTexture]] texture

Revision as of 01:12, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Flags

Syntax

Syntax:
Syntax needed
Parameters:
flag: Object
texture: String
Return Value:
Return value needed

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
See also needed

Notes

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