setFlagTexture

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Revision as of 00:11, 31 August 2007 by Mikero (talk | contribs)
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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set flag texture. If texture is "", flag is not drawn.

Syntax

Syntax:
flag setFlagTexture "TextureFile"
Parameters:
flag: Object
TextureFile: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:59
hardrock
Notes from before the conversion: Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder. To use a flag texture from there use: USA flag: flag1 setflagtexture "\flags\usa.jpg" USSR flag: flag1 setflagtexture "\flags\ussr.jpg" Resistance flag: flag1 setflagtexture "\flags\fia.jpg"

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Notes

Posted on August 18, 2007 - 10:59
HWM mainframe
Notes from before the conversion: This command works fine in multiplayer for Arma. You can even use your custom texture as long as it is in *.jpg format and has dimensions of 200px*200px