setFlagTexture

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Introduced with Operation Flashpoint version1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set flag texture. If texture is "", flag is not drawn.

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:59
hardrock
Notes from before the conversion: Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder. To use a flag texture from there use: USA flag: flag1 setflagtexture "\flags\usa.jpg" USSR flag: flag1 setflagtexture "\flags\ussr.jpg" Resistance flag: flag1 setflagtexture "\flags\fia.jpg"
Slon
Texture of flags for AA2: "\ca\data\Flag_usmc_co.paa" "\ca\data\Flag_rus_co.paa" "\ca\data\Flag_usa_co.paa" "\ca\data\Flag_napa_co.paa" "\ca\data\Flag_chdkz_co.paa" "\ca\data\Flag_chernarus_co.paa" "\ca\data\FlagHolder_co.paa"

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Notes

Posted on August 18, 2007 - 10:59
HWM mainframe
Notes from before the conversion: This command works fine in multiplayer for Arma. You can even use your custom texture as long as it is in *.jpg format and has dimensions of 200px*200px