setIdentity: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
____________________________________________________________________________________________ | |||
| Set identity of person. | |||
Identities are defined in [[description.ext]] of the mission or campaign. |= Description | |||
____________________________________________________________________________________________ | |||
''' | | person '''setIdentity''' identity |= Syntax | ||
|p1= person: [[Object]] |= Parameter 1 | |||
|p2= identity: [[String]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>soldier1 setIdentity "John_Doe"</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
Old Notes (temporary): | |||
The definition format in the [[description.ext]] file is: class CfgIdentities | |||
{ | |||
class John_Doe | |||
{ | |||
name="John Bartholemew Doe"; | |||
The definition format in the [[ | face="Face20"; | ||
glasses="None"; | |||
class CfgIdentities | speaker="Dan"; | ||
{ | pitch=1.1; | ||
}; | }; | ||
}; Name can be any string | |||
Face can take any of the following values: | |||
Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04" | |||
Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04" | Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada" | ||
Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada" | Glasses can take the following values: "None", "Spectacles" & "Sunglasses" | ||
Speaker determines which voice is used and can take any of the following values: | |||
"Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg", | |||
"Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg", | "Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan" | ||
"Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan" | Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched | ||
[[Category:Scripting Commands|SETIDENTITY]] | |||
[[Category:Scripting Commands OFP 1.96|SETIDENTITY]] | |||
[[Category:Scripting Commands OFP 1.46|SETIDENTITY]] | |||
[[Category:Scripting Commands ArmA|SETIDENTITY]] |
Revision as of 00:19, 2 August 2006
Description
- Description:
- Set identity of person. Identities are defined in description.ext of the mission or campaign.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setIdentity "John_Doe"
Additional Information
- See also:
- See also needed
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
The definition format in the description.ext file is: class CfgIdentities { class John_Doe { name="John Bartholemew Doe"; face="Face20"; glasses="None"; speaker="Dan"; pitch=1.1; }; }; Name can be any string Face can take any of the following values: Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04" Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada" Glasses can take the following values: "None", "Spectacles" & "Sunglasses" Speaker determines which voice is used and can take any of the following values: "Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg", "Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan" Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched