setLightIR: Difference between revisions

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m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ")
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|game1= arma3
|game1= arma3
|version1= 2.06
|version1= 2.06
|branch= dev


|gr1= Lights
|gr1= Lights
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|p1= light: [[Object]] - Object of class <tt>"#lightpoint"</tt> or similar
|p1= light: [[Object]] - Object of class <tt>"#lightpoint"</tt> or similar


|p2= value: [[Boolean]] - [[true|True]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light
|p2= value: [[Boolean]] - [[true]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 19:28, 5 October 2021

Hover & click on the images for description

Description

Description:
Sets lightpoint in infrared range.
Groups:
Lights

Syntax

Syntax:
light setLightIR value
Parameters:
light: Object - Object of class "#lightpoint" or similar
value: Boolean - true to make it visible only with night vision goggles, false to make it a normal light
Return Value:
Nothing

Examples

Example 1:
myLight setLightIR true; // Visible with NVG only!

Additional Information

See also:
setLightColorsetLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note