setLightIR: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.06 | |version1= 2.06 | ||
|gr1= Lights | |gr1= Lights | ||
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|p1= light: [[Object]] - Object of class <tt>"#lightpoint"</tt> or similar | |p1= light: [[Object]] - Object of class <tt>"#lightpoint"</tt> or similar | ||
|p2= value: [[Boolean]] - [[true | |p2= value: [[Boolean]] - [[true]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 19:28, 5 October 2021
Description
- Description:
- Sets lightpoint in infrared range.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightIR value
- Parameters:
- light: Object - Object of class "#lightpoint" or similar
- value: Boolean - true to make it visible only with night vision goggles, false to make it a normal light
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightIR true; // Visible with NVG only!
Additional Information
- See also:
- setLightColorsetLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note