setLightIR: Difference between revisions

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|x1= <code>myLight '''setLightIR''' [[true]]; {{cc|Visible with NVG only!}}</code>
|x1= <code>myLight '''setLightIR''' [[true]]; {{cc|Visible with NVG only!}}</code>


|seealso= [[setLightColor]] [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]], [[setLightDayLight]]
|seealso= [[setLightColor]] [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
}}
}}

Revision as of 21:20, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets lightpoint in infrared range.
Groups:
Lights

Syntax

Syntax:
light setLightIR value
Parameters:
light: Object - Object of class "#lightpoint" or similar
value: Boolean - true to make it visible only with night vision goggles, false to make it a normal light
Return Value:
Nothing

Examples

Example 1:
myLight setLightIR true; // Visible with NVG only!

Additional Information

See also:
setLightColor setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note