setUnconscious: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|arg= local |Arguments in MP=
|arg= local


|eff= global |Effects in MP=
|eff= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| In {{arma2}} and since {{arma3}} v1.63.136889, this command sets unit into incapacitated state.<br>
| In {{arma2}} and since {{arma3}} v1.63.136889, this command sets unit into incapacitated state.<br>
Line 16: Line 16:
* {{arma3}}: "INCAPACITATED"
* {{arma3}}: "INCAPACITATED"


{{Feature|arma3|Animation played while incapacitated depends on the injuries received.}} |DESCRIPTION=
{{Feature|arma3|Animation played while incapacitated depends on the injuries received.}}


| unit [[setUnconscious]] set |SYNTAX=
| unit [[setUnconscious]] set


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= set: [[Boolean]] |PARAMETER2=
|p2= set: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>_unit [[setUnconscious]] true;</code> |EXAMPLE1=
|x1= <code>_unit [[setUnconscious]] true;</code>


| [[lifeState]] |SEEALSO=
| [[lifeState]]
}}
}}



Revision as of 12:12, 18 January 2021

Hover & click on the images for description

Description

Description:
In Arma 2 and since Arma 3 v1.63.136889, this command sets unit into incapacitated state.
lifeState results:
  • Arma 2: "UNCONSCIOUS"
  • Arma 3: "INCAPACITATED"
Arma 3
Animation played while incapacitated depends on the injuries received.
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnconscious set
Parameters:
unit: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
_unit setUnconscious true;

Additional Information

See also:
lifeState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note