setUnitRecoilCoefficient: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|version1= 1.62


|1.61|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Sets recoil multiplier for unit. |= Description
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| object '''setUnitRecoilCoefficient''' coefficient |= Syntax
|gr1= Object Manipulation


|p1= object: [[Object]] |= Parameter 1
|descr= Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
|p2= coefficient: [[Number]] |= Parameter 2


| [[Nothing]] |= Return value
|s1= unitName [[setUnitRecoilCoefficient]] coefficient
____________________________________________________________________________________________
 
|x1= <pre>player setUnitRecoilCoefficient 10</pre> |= Example 1


____________________________________________________________________________________________
|p1= unitName: [[Object]]
|p2= coefficient: [[Number]]


| [[unitRecoilCoefficient]] |= See also
|r1= [[Nothing]]


|x1= <sqf>player setUnitRecoilCoefficient 10;</sqf>
|seealso= [[unitRecoilCoefficient]]
}}
}}


<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on 2015-03-28 - 11:50 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.
</dd>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:06, 14 May 2023

Hover & click on the images for description

Description

Description:
Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
Groups:
Object Manipulation

Syntax

Syntax:
unitName setUnitRecoilCoefficient coefficient
Parameters:
unitName: Object
coefficient: Number
Return Value:
Nothing

Examples

Example 1:
player setUnitRecoilCoefficient 10;

Additional Information

See also:
unitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-03-28 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.