setVehicleArmor: Difference between revisions

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m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
Line 45: Line 45:
[[player]] [[setVehicleArmor]] 0;
[[player]] [[setVehicleArmor]] 0;
// is the same as
// is the same as
[[player]] [[setDamage]] 0.97;</code>
player [[setDamage]] 0.97;</code>


|seealso= [[setDamage]]
|seealso= [[setDamage]]
}}
}}

Revision as of 12:32, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

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