setVehicleArmor: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player setVehicleArmor 0.5;</code>
|x1= <sqf>player setVehicleArmor 0.5;</sqf>


|x2= <code>player setVehicleArmor 1;
|x2= <sqf>player setVehicleArmor 1;
// is the same as
// is the same as
player setDamage 0;
player setDamage 0;
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player setVehicleArmor 0;
player setVehicleArmor 0;
// is the same as
// is the same as
player setDamage 0.97;</code>
player setDamage 0.97;</sqf>


|seealso= [[setDamage]]
|seealso= [[setDamage]]
}}
}}

Revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

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