setVehicleArmor: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "{{HashLink" to "{{Link")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|arg= local
|arg= local


Line 12: Line 25:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).  
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).  


Works like [[setDamage]] only in reverse: ''player setVehicleArmor 1'' is the same as ''player setDamage 0'', and ''player setVehicleArmor 0'' is the same as ''player setDamage 0.97''
Works like [[setDamage]], but the other way around: 1 is full health - see {{Link|#Example 2}}.


| vehicleName '''setVehicleArmor''' value
|s1= vehicleName [[setVehicleArmor]] value


|p1= vehicleName: [[Object]]
|p1= vehicleName: [[Object]]


|p2= value: [[Number]] range 0 to 1
|p2= value: [[Number]] - in range 0..1


| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>[[player]] [[setVehicleArmor]] 0.5;</code>


| [[setDamage]]
|x1= <sqf>player setVehicleArmor 0.5;</sqf>
}}
 
|x2= <sqf>player setVehicleArmor 1;
// is the same as
player setDamage 0;


player setVehicleArmor 0;
// is the same as
player setDamage 0.97;</sqf>


{{GameCategory|ofpe|Scripting Commands}}
|seealso= [[setDamage]]
{{GameCategory|arma1|Scripting Commands}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note