setVehicleArmor: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "{{HashLink" to "{{Link")
 
Line 27: Line 27:
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).  
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).  


Works like [[setDamage]], but the other way around: 1 is full health - see {{HashLink|#Example 2}}.
Works like [[setDamage]], but the other way around: 1 is full health - see {{Link|#Example 2}}.


|s1= vehicleName [[setVehicleArmor]] value
|s1= vehicleName [[setVehicleArmor]] value

Latest revision as of 18:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note