setVehicleTIPars: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - " 1.51" to " 1.50") |
||
(17 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |arg= global | ||
| | |eff= local | ||
| | |gr1= Object Manipulation | ||
| vehicle | |descr= Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot. | ||
{{Feature | Informative | This command does not work on infantry weapons.}} | |||
| | |s1= vehicle [[setVehicleTIPars]] [engine, wheels, weapon] | ||
| | |p1= vehicle: [[Object]] - Vehicle whose components are manipulated | ||
| | |p2= [engine, wheels, weapon]: [[Array]] | ||
| | |p3= engine: [[Number]] - engine and body's heat | ||
| | |p4= wheels: [[Number]] - tracks/wheels' heat | ||
| [[ | |p5= weapon: [[Number]] - main weapon's heat | ||
|r1= [[Nothing]] | |||
|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}} | |x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}} | ||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; {{cc|set all parts cold}} | [[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; {{cc|set all parts cold}} | ||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; {{cc|set all parts warm}} | [[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; {{cc|set all parts warm}} | ||
</code> | </code> | ||
|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> | |x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> | ||
|[[disableTIEquipment]], [[setCamUseTI]] | |seealso= [[disableTIEquipment]], [[setCamUseTI]] | ||
}} | }} | ||
Revision as of 10:36, 5 July 2021
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- [engine, wheels, weapon]: Array
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
- Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
Additional Information
- See also:
- disableTIEquipmentsetCamUseTI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.50
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect