setVehicleTIPars: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|version1= 1.50


|1.51|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| RSet ti parameters for spécified vehicle, pars: engine/body, tracks/wheels, main gun. |= Description
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| vehicleName '''setVehicleTiPars''' [pars] |= Syntax
|arg= global


|p1= vehicleName: [[Object]] |=
|eff= local
|p2= pars: [[Array]]|=


| [[Nothing]] |= Return value
|gr1= Object Manipulation
____________________________________________________________________________________________


|x1= <code> vehicle player '''setVehicleTiPars''' ["pars"]; </code> |=
|descr= Sets the "heat" state of different vehicle parts for Thermal Imaging detection.
____________________________________________________________________________________________
This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot.
{{Feature|informative|This command does not work on infantry weapons.}}


| |= See also
|s1= vehicle [[setVehicleTIPars]] [engine, wheels, weapon]
}}
 
|p1= vehicle: [[Object]] - vehicle whose components are manipulated
 
|p2= engine: [[Number]] - engine and body's heat
 
|p3= wheels: [[Number]] - tracks/wheels' heat
 
|p4= weapon: [[Number]] - main weapon's heat


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>
</dl>
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot
vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold
vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
</sqf>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[disableTIEquipment]] [[setCamUseTI]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:46, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot.
This command does not work on infantry weapons.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setVehicleTIPars [engine, wheels, weapon]
Parameters:
vehicle: Object - vehicle whose components are manipulated
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipment setCamUseTI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note