setViewDistance: Difference between revisions

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|x1= <pre>setViewDistance 2250</pre> |= Example 1
|x1= <code>[[setViewDistance]] 2250;</code> |= Example 1
 
|x2= <code>//reset view distance in Arma 3
[[setViewDistance]] -1;</code> |= Example 2
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| [[viewDistance]], [[viewDistance_(VBS2)]], [[setTerrainGrid]], [[setObjectViewDistance]]  |= See also
| [[viewDistance]], [[setTerrainGrid]], [[setObjectViewDistance]]  |= See also


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Revision as of 14:26, 19 April 2014

Hover & click on the images for description

Description

Description:
Set rendering distance, in metres. Default is 900m (in OFP) or 1,200m (in ArmA), accepted range is 500m to 5,000m (in OFP) or 10,000m (in ArmA).
Groups:
Uncategorised

Syntax

Syntax:
setViewDistance distance
Parameters:
distance: Number
Return Value:
Nothing

Examples

Example 1:
setViewDistance 2250;
Example 2:
//reset view distance in Arma 3 setViewDistance -1;

Additional Information

See also:
viewDistancesetTerrainGridsetObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP v1.96, view distance also defines the maximum distance between a unit and any other unit they can know about. Higher view distance will involve more AI simulation cycles for every unit, which causes low performance.
galzohar
I tested the above and it seems to apply in Arma 2 as well. AI at a bit above 500m would stop engaging when I lowered the view distance down to 500m and re-engaged when I increased it back.
DesertEagle
In ArmA 2 viewDistance can be set up to 15 km with this command ( while from interface only 10 km )

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