setVisibleIfTreeCollapsed: Difference between revisions

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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= Game 2 Editor |GROUP1=
|gr1= Game 2 Editor


| Sets whether or not the object is visible even if the tree is collapsed.
| Sets whether or not the object is visible even if the tree is collapsed.
{{Informative | Some Old Editor Command}} |DESCRIPTION=
{{Informative | Some Old Editor Command}}


| map '''setVisibleIfTreeCollapsed''' [object, visible] |SYNTAX=
| map '''setVisibleIfTreeCollapsed''' [object, visible]


|p1= map: [[Control]] |PARAMETER1=
|p1= map: [[Control]]


|p2= [object, visible]: [[Array]] |PARAMETER2=
|p2= [object, visible]: [[Array]]


|p3= object: [[Editor Object | EditorObject]]|PARAMETER3=
|p3= object: [[Editor Object | EditorObject]]


|p4= visible: [[Boolean]] |PARAMETER4=
|p4= visible: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>|EXAMPLE1=
|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>




| - |SEEALSO=
| -


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 12:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note