setVisibleIfTreeCollapsed: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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{{Feature | Informative | Some Old Editor Command}}
{{Feature | Informative | Some Old Editor Command}}


|s1= map '''setVisibleIfTreeCollapsed''' [object, visible]
|s1= map '''setVisibleIfTreeCollapsed''' [object, visible]


|p1= map: [[Control]]
|p1= map: [[Control]]

Revision as of 23:27, 19 June 2021

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
-

Notes

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