setVisibleIfTreeCollapsed: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
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|gr1= Game 2 Editor
|gr1= Game 2 Editor


| Sets whether or not the object is visible even if the tree is collapsed.
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature | Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


| map '''setVisibleIfTreeCollapsed''' [object, visible]
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]


|p1= map: [[Control]]
|p1= map: [[Control]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf>


|seealso= -
|seealso= -
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note