setVisibleIfTreeCollapsed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 8: Line 8:


| Sets whether or not the object is visible even if the tree is collapsed.
| Sets whether or not the object is visible even if the tree is collapsed.
{{Informative | Some Old Editor Command}} |= Description
{{Informative | Some Old Editor Command}} |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| map '''setVisibleIfTreeCollapsed''' [object, visible] |= Syntax
| map '''setVisibleIfTreeCollapsed''' [object, visible] |SYNTAX=


|p1= map: [[Control]] |PARAMETER1=  
|p1= map: [[Control]] |PARAMETER1=  

Revision as of 15:48, 7 April 2019

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Uncategorised

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section