setVisibleIfTreeCollapsed

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Revision as of 01:33, 29 September 2020 by R3vo (talk | contribs) (Text replacement - "|gr1= Editor Control |GROUP1=" to "|gr1= Game 2 Editor |GROUP1=")
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Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
See also needed

Notes

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Notes

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