setWaypointVisible: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma2oa * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= arma2oa |version1= $1 ")
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
Line 31: Line 31:
}}
}}


{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">

Revision as of 23:47, 16 June 2021

Hover & click on the images for description

Description

Description:
Sets the visibility of the given waypoint in 3D HUD view (for map visibility see showWaypoint).
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointVisible visible
Parameters:
waypoint: Array - format Waypoint
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointVisible false;
Example 2:
[group player, currentWaypoint (group player)] setWaypointVisible false;

Additional Information

See also:
waypointVisibleshowWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on September 23, 2015 - 08:22 (UTC)
Sixtyfour
This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.