Difference between revisions of "side"
Jump to navigation
Jump to search
m |
|||
Line 33: | Line 33: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt class="note">'''[[User:Bdfy|Bdfy]]'''</dt> | <dt class="note">'''[[User:Bdfy|Bdfy]]'''</dt> | ||
− | In OFP 1.96 side return value for empty vehicles will be [[civilian]]. | + | <dd class="note">In OFP 1.96, side return value for empty vehicles will be [[civilian]].</dd> |
+ | |||
+ | <dd class="notedate"></dd> | ||
+ | <dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | ||
+ | <dd class="note"> | ||
+ | In '''OFP v1.96''', the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a unit can be made to appear to be an enemy even if all units on board are actually friendly. | ||
+ | </dd> | ||
+ | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 06:28, 12 February 2007
Hover & click on the images for descriptions
Description
- Description:
- Returns the side of unit. Once dead, a unit will be on the civilian side. When used in conjunction with a format statement (hint format["%1",side player]), the returned strings are: "WEST", "EAST", "GUER" or "CIV".
Syntax
Examples
Additional Information
- See also:
- westeastresistancecivilian
- Groups:
- Uncategorised
Notes
Notes
- Bdfy
- In OFP 1.96, side return value for empty vehicles will be civilian.
- Ceeeb
- In OFP v1.96, the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a unit can be made to appear to be an enemy even if all units on board are actually friendly.
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Operation Flashpoint: New Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information