sideEnemy: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[addRating]], [[rating]], [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideUnknown]], [[playerSide]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
| [[addRating]], [[rating]], [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideUnknown]], [[playerSide]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
}}
}}



Revision as of 01:39, 19 January 2021

Hover & click on the images for description

Description

Description:
The enemy side (used for renegades). Unit of this side is enemy to everyone.
To become one, you can attack members of your own side or use addRating.
When below a rating of -2000 units switch automatically to this side.
Groups:
Sides

Syntax

Syntax:
sideEnemy
Return Value:
Side

Examples

Example 1:
if (side player == sideEnemy) then { hint "We've got a renegade!"; };

Additional Information

See also:
addRatingratingSidesidewesteastresistanceciviliansideLogicsideFriendlysideUnknownplayerSidesideEmptysideAmbientLifeSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note