sideEnemy: Difference between revisions

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(see also)
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| [[addRating]], [[rating]], [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideUnknown]], [[playerSide]], [[side location]], [[Side relations]] |= See also
| [[addRating]], [[rating]], [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideUnknown]], [[playerSide]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]] |= See also


}}
}}

Revision as of 15:40, 21 February 2016

Hover & click on the images for description

Description

Description:
The enemy side (used for renegades). Unit of this side is enemy to everyone.
To become one, you can attack members of your own side or use addRating.
When below a rating of -2000 units switch automatically to this side.
Groups:
Uncategorised

Syntax

Syntax:
sideEnemy
Return Value:
Side

Examples

Example 1:
if (side player == sideEnemy) then { hint "We've got a renegade!"; };

Additional Information

See also:
addRatingratingSidesidewesteastresistanceciviliansideLogicsideFriendlysideUnknownplayerSidesideEmptysideAmbientLifeSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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