Difference between revisions of "skipTime"

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|x1= <pre>skipTime 5  
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|x1= <code>'''skipTime''' 5</code> |= Example 1
Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file:
 
while(true) do {
 
skiptime 0.00333  ~0.1  }
 
 
 
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
 
skipTime (-[[daytime]] + _timeToSkipTo)</pre> |= Example 1
 
 
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 +
Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file:
 +
while(true) do {
 +
skiptime 0.00333  ~0.1  }
 +
 +
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]].
  
 +
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
 +
skipTime (-[[daytime]] + _timeToSkipTo)
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>

Revision as of 08:32, 4 August 2006

Hover & click on the images for description

Description

Description:
Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted.
Groups:
Uncategorised

Syntax

Syntax:
skipTime duration
Parameters:
duration: Number
Return Value:
Nothing

Examples

Example 1:
skipTime 5

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: while(true) do { skiptime 0.00333 ~0.1 } This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with accTime. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is: skipTime (-daytime + _timeToSkipTo)

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