Difference between revisions of "sleep"

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<dd class="notedate">Posted on December 20, 2006 - 19:53</dd>
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<dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd>
 
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Revision as of 21:53, 20 December 2006

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Suspend execution of Function or SQF Script for given time.

Syntax

Syntax:
sleep delay
Parameters:
delay: Number
Return Value:
Nothing

Examples

Example 1:
sleep 0.5

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on December 20, 2006 - 19:53
CrashDome
Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.

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