spawn

From Bohemia Interactive Community
Revision as of 11:40, 20 January 2009 by T DBot (talk | contribs) (spawn args moved to spawn: old and wrong spawn article was deleted so this can be called simply spawn now)
Jump to navigation Jump to search
Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Starts running a new script (Function). Additional arguments are passed in local _this variable. The new script (Function) is running in parallel, spawn does not wait for it to be done. To check if it finished use scriptDone

Syntax

Syntax:
Script = arguments spawn code
Parameters:
arguments: Anything
code: Code
Return Value:
Script

Examples

Example 1:
[] spawn { player globalChat "This is run in parallel."; };

Additional Information

See also:
spawn codecall functioncall codecompilepreprocessFile

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Bottom Section