switch: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|gr1= Program Flow |GROUP1=
|gr1= Program Flow






|1.00|Game version=
|1.00


| Creates a switch type that can be used inside a [[switch do|switch-do]] block.
| Creates a switch type that can be used inside a [[switch do|switch-do]] block.
<br><br>
<br><br>
{{Important | When it comes to strings, switch case matching is <b>case-sensitive</b>}} |DESCRIPTION=
{{Important | When it comes to strings, switch case matching is <b>case-sensitive</b>}}


| [[switch]] condition |SYNTAX=
| [[switch]] condition


|p1= condition: [[Anything]] |PARAMETER1=
|p1= condition: [[Anything]]


| [[Switch Type]] |RETURNVALUE=
| [[Switch Type]]


|x1= <code>[[private]] _mySwitch = [[switch]] "Test";
|x1= <code>[[private]] _mySwitch = [[switch]] "Test";
_mySwitch [[do]] { {{codecomment|/* Something */}} };</code> |EXAMPLE1=
_mySwitch [[do]] { {{codecomment|/* Something */}} };</code>


|x2= <code>[[switch]] (_condition) [[do]] {
|x2= <code>[[switch]] (_condition) [[do]] {
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     [[case]] 2: { [[hint]] "2" };
     [[case]] 2: { [[hint]] "2" };
     [[default]] { [[hint]] "default" };
     [[default]] { [[hint]] "default" };
};</code> |Example2=
};</code>


|x3=
|x3=
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     [[case]] "string4": { [[hint]] "string3 or string4" };
     [[case]] "string4": { [[hint]] "string3 or string4" };
     [[default]] { [[hint]] "default" };
     [[default]] { [[hint]] "default" };
};</code> |EXAMPLE3=
};</code>


| [[Control Structures]] [[switch do]] [[a:b]] [[case]] [[default]] |SEEALSO=
| [[Control Structures]] [[switch do]] [[a:b]] [[case]] [[default]]
}}
}}



Revision as of 12:27, 18 January 2021

Hover & click on the images for description

Description

Description:
Creates a switch type that can be used inside a switch-do block.

When it comes to strings, switch case matching is case-sensitive
Groups:
Program Flow

Syntax

Syntax:
switch condition
Parameters:
condition: Anything
Return Value:
Switch Type

Examples

Example 1:
private _mySwitch = switch "Test"; _mySwitch do { /* Something */ };
Example 2:
switch (_condition) do { case 1: { hint "1" }; case 2: { hint "2" }; default { hint "default" }; };
Example 3:
switch (_condition) do { case "string1"; case "string2": { hint "string1 or string2" }; case "string3"; case "string4": { hint "string3 or string4" }; default { hint "default" }; };

Additional Information

See also:
Control Structures switch do a:b case default

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes