switch

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Revision as of 19:32, 24 March 2014 by Killzone Kid (talk | contribs) (example)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
See switch do
Groups:
Uncategorised

Syntax

Syntax:
switch exp
Parameters:
exp: Anything
Return Value:
Switch Type

Examples

Example 1:
switch (_a) do {case 1 : {block}; case 2 : {block}; default {block};}
Example 2:
_color =
switch (side player) do
{
  case west: {"ColorGreen"};
  case east: {"ColorRed"};
};
Example 3:
_fn_moveForward = { /*...code...*/ };
_fn_moveBackward = { /*...code...*/ };
_fn_invalidKey = { /*...code...*/ };

switch true do {
  case (_dikCode in actionKeys "MoveForward")  : _fn_moveForward;
  case (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;
  default _fn_invalidKey;
};
Example 4:
switch _var do { case "0"; default {hint str ["default", _var]}; case "3": {hint str ["3", _var]}; case "1"; case "4"; case "2": {hint str ["2", _var]}; };
_var = "0"; //-> ["3", "0"] _var = "1"; //-> ["2", "1"] _var = "2"; //-> ["2", "2"] _var = "3"; //-> ["3", "3"] _var = "4"; //-> ["2", "4"] _var = "5"; //-> ["default", "5"]

Additional Information

See also:
Control Structures

Notes

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Notes

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