switchLight: Difference between revisions

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m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
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<code>_lamp = [[nearestObject]] [<nowiki/>[[player]], "Lamps_base_F"];
<code>_lamp = [[nearestObject]] [<nowiki/>[[player]], "Lamps_base_F"];
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; // off
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; // off
_lamp [[setHit]] ["light_1_hitpoint", 0]; // on</code>
_lamp setHit ["light_1_hitpoint", 0]; // on</code>


Switch all lights off in the 500 radius of player:
Switch all lights off in the 500 radius of player:
Line 65: Line 65:
_x [[setHitIndex]] [_i, 0.97];
_x [[setHitIndex]] [_i, 0.97];
};
};
} [[forEach]] _lamps;</code>
} forEach _lamps;</code>
</dl>
</dl>

Revision as of 12:33, 12 May 2022

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Lights

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn BIS_fnc_switchLamp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 16, 2013
Killzone_Kid
Before Arma 3 v1.92 use setHit instead: _lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on Switch all lights off in the 500 radius of player: private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;