setHitIndex

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Introduced with Arma 3 version 1.50
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Arma 3
Version:
1.50

Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPartIndex, damage]: - Array
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

Multiplayer:
-
See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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