uniqueUnitItems

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Description

Description:
Returns hashmap of all items in units inventory as [classname, count] pairs.
  • weaponItems, uniformItems, vestItems, backpackItems arguments use the following Number values:
    • 0: do not return value
    • 1: returns container only (weapon or container)
    • 2: returns container and its content
  • weapons/containers that are stored inside containers (e.g weapon in backpack) always return all contents if contents for the parent container are enabled.
Groups:
Unit Inventory

Syntax

Syntax:
uniqueUnitItems unit
Parameters:
unit: Object
Return Value:
HashMap in format itemClassname (String) → amount (Number)

Alternative Syntax

Syntax:
uniqueUnitItems [unit, weaponsItems, uniformItems, vestItems, backpackItems, assignedItems]
Parameters:
unit: Object
weaponsItems: Number - (Optional, default 2) weapons (including binoculars) and their accessories (flashlight etc), loaded magazines
uniformItems: Number - (Optional, default 2)
vestItems: Number - (Optional, default 2)
backpackItems: Number - (Optional, default 2)
assignedItems: Boolean - (Optional, default true) returns assignedItems as well as headgear and goggles
Return Value:
HashMap in format itemClassname (String) → amount (Number)

Examples

Example 1:
private _unitUniqueItems = uniqueUnitItems [player, 0, 2, 2, 2, true]; if (_unitUniqueItems getOrDefault ["FirstAidKit", 0] > 5) then { hint "I'm rich of FAK to give!"; };
Example 2:
private _unitUniqueItems = uniqueUnitItems [cursorObject];

Additional Information

See also:
getUnitLoadout

Notes

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