unitRecoilCoefficient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 20: Line 20:
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_myRecoil = [[unitRecoilCoefficient]] [[player]]</code>
|x1= <code>_myRecoil = unitRecoilCoefficient [[player]]</code>


|seealso= [[setUnitRecoilCoefficient]]
|seealso= [[setUnitRecoilCoefficient]]

Revision as of 12:17, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns recoil coefficient of a soldier.
Groups:
Object Manipulation

Syntax

Syntax:
unitRecoilCoefficient soldier
Parameters:
soldier: Object
Return Value:
Number

Examples

Example 1:
_myRecoil = unitRecoilCoefficient player

Additional Information

See also:
setUnitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 7, 2013
AgentRev
If the unit doesn't exist / is null, -1 is returned.