unitRecoilCoefficient: Difference between revisions

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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_myRecoil = [[unitRecoilCoefficient]] [[player]]</code>
|x1= <sqf>_myRecoil = unitRecoilCoefficient player;</sqf>


|seealso= [[setUnitRecoilCoefficient]]
|seealso= [[setUnitRecoilCoefficient]]
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<dt><dt>
<dt><dt>
<dd class="notedate">Posted on September 7, 2013</dd>
<dd class="notedate">Posted on 2013-09-07</dd>
<dt class="note">[[User:AgentRev01|AgentRev]]</dt>
<dt class="note">[[User:AgentRev01|AgentRev]]</dt>
<dd class="note">
<dd class="note">

Revision as of 00:10, 14 May 2023

Hover & click on the images for description

Description

Description:
Returns recoil coefficient of a soldier.
Groups:
Object Manipulation

Syntax

Syntax:
unitRecoilCoefficient soldier
Parameters:
soldier: Object
Return Value:
Number

Examples

Example 1:
_myRecoil = unitRecoilCoefficient player;

Additional Information

See also:
setUnitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2013-09-07
AgentRev
If the unit doesn't exist / is null, -1 is returned.