useAudioTimeForMoves: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|p[0-9]+ *= * )+" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 19: Line 19:
|x1= <code>player useAudioTimeForMoves true</code>
|x1= <code>player useAudioTimeForMoves true</code>


| [[setAccTime]], [[accTime]]
|seealso= [[setAccTime]], [[accTime]]
}}
}}



Revision as of 01:15, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Return value needed

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
setAccTimeaccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.