useAudioTimeForMoves: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "{{uc:{{PAGENAME}}}} " to "")
Line 26: Line 26:
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]


<dl class="command_description">
<dl class="command_description">

Revision as of 18:31, 8 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Return value needed

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
setAccTimeaccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.