useAudioTimeForMoves: Difference between revisions

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|x1= <code>player useAudioTimeForMoves true</code>
|x1= <sqf>player useAudioTimeForMoves true;</sqf>


|seealso= [[setAccTime]], [[accTime]]
|seealso= [[setAccTime]] [[accTime]]
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<dt></dt>
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<dd class="notedate">Posted on January 30, 2019 - 16:15 (UTC)</dd>
<dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 00:02, 14 May 2023

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Animations

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true;

Additional Information

See also:
setAccTime accTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2019-01-30 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.